BENV 2423 - Dominic Cheung - Research Assignment - 2010 from Dominic Cheung on Vimeo.
My research bridges the gap between EXP1 and EXP2 in terms of the "Lens" for porosity. Porosity Lens is an investigation of the usage of space, and how the environment reacts with it. The use of Proximity Trigger enables the interaction with space and to trigger a reaction. This tutorial is unique in its usage of trigger in terms of porosity, most tutorial about trigger only explains HOW to use the trigger, not the EFFECT of the trigger. Also my tutorial assumes a simple basis of flowgraph knowledge in its viewers, such as simple adding lights into a scene, changing the diffuse property. I just thought proximity triggers isn't something that should be learnt in the first few lessons of Crysis Sandbox without any knowledge of flowgraphs.
In the tutorial, I also showed how to set up one trigger to activate multiple lights, with the introduction of a few math nodes. This can be set to change the intensity of light in one single spot, changing the diffuse light property by using the addition of lights with different colour. It should also be noted that I left out a few of usage detail from the video but instead wrote it in the description box. The last part of the tutorial, I introduced the usage of Material Parameter, in relations to glow colour and opacity, and how it can be used in conjunction with proximity trigger.
All my research reference are in the research blog post, most of my information are gather from working with Russell and Vinh.